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Devlog 11
May 07, 2025
by
Riteshhhh
UI, main music, bug fixes and everything else. As the project neared completion, the final development phase was reserved for stability, game polish, and visual consistency alone. With all core system...
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Devlog 11
May 07, 2025
by
Riteshhhh
Environmental Hazard Since the beginning of the design process, our team felt that the Arena shouldn't merely be a static battlefield—it needed to be alive and unpredictable. One of the ideas that w...
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Devlog 10
May 07, 2025
by
Riteshhhh
Sound System Once all the gameplay was complete—rotation, raycast shooting, and damage handling—I moved on to feedback through sound implementation. A critical component of weapons having a strong...
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Devlog 9
May 07, 2025
by
Riteshhhh
Subtle nods to the games that are loved by everyone While my main work was to focus on creating clean, scalable gameplay systems, I could not resist adding a bit of personality to the project. As a ga...
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Devlog 8
May 07, 2025
by
Riteshhhh
To the Arena With all the significant systems online now—car control, turret aiming, firing, camera logic, and spawning—I moved on to the passage from the Lobby to the Arena, an extremely importan...
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Devlog 7
May 07, 2025
by
Riteshhhh
Car Spawning System Once the core game mechanics were scripted and thoroughly tested—movement, turret control, shooting, cameras, it was time to try and tame one of the most significant multi-player...
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Devlog 6
May 07, 2025
by
Riteshhhh
Main map optimization and collision fixes Having completed the fundamental gameplay mechanics—vehicle movement, turret targeting, and camera logic—it was time to introduce our main environment: th...
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Devlog 5
May 07, 2025
by
Riteshhhh
After I had successfully established core mechanics like driving, turret operation, and firing, I shifted my focus to refining the player experience using camera systems. The second important feature...
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Devlog 4
May 07, 2025
by
Riteshhhh
Shooting System Having successfully prototyped turret rotation in the vehicle, I went on to add the shooting mechanic. The initial approach was to instantiate a bullet prefab on the shoot point of the...
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Devlog 3
May 07, 2025
by
Riteshhhh
Turret setup/controls After I completed and tested the car movement system, the next major gameplay mechanic I did was the turret controller. Our core idea was to have one player drive each vehicle an...
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Devlog 2
May 07, 2025
by
Riteshhhh
Gameplay Prototyping In beginning game prototyping, I began by importing a third-party automobile controller from the Unity Asset Store. While the underlying asset used good driving physics, it wasn't...
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Devlog 1
May 06, 2025
by
Riteshhhh
Setting the Foundation Pre-Production Phase: During the early development stages, our team was primarily focusing on core concept discussions. We explored several gameplay ideas while maintaining a ba...
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